JOHNSON
& GIRON: ERTH & BEYOND
In an exclusive interview, Vicky Charvill chats to
James Johnson and Leonardo M. Giron about Erth
Chronicles and a number of exciting
projects that have developed through their partnership over
the past 2 years.
How did the Johnson and Giron partnership begin?
LG - Our collaborations started with Erth
Chronicles. James asked if I’d like to do interpretations
of characters from his novel The Enemy’s Son
to be featured on his website. He’s got a growing online
community of artists at work there and I though it would be
cool to try it out, so I did a few rough sketches which were
followed by many more conceptual designs under his meticulous
direction. We gradually made that creative connection and
we’ve been working together ever since.
What have you two worked on together so far?
LG - Aside from design work on Erth
Chronicles, I’ve illustrated a number of James’
short stories which have all been featured in Murky Depths.
Namely - Warped which appears in issue # 4, Final
Cut in issue # 5, The Factory in issue # 6,
and the latest, A Brief History of Dogfighting in
issue # 7. There’s also The Devil Road - a
zombie samurai tale soon to be featured in Insomnia Publications'
Layer Zero: Choices.
Tell us both a little about your background.
LG - I’ve been drawing for as long
as I can remember and I’ve always loved reading comic
books and enjoying artworks. After high school, I took a four
year Fine arts course majoring in advertising where I learned
the basics. Then I went on to work as a textbook illustrator
in a small book design studio here in Manila. My employer/mentor,
Leo Cultura is a senior book illustrator whose works I have
come across as a student happens to be a big comic book enthusiast
himself. He is a great friend and teacher. The skills and
know-how I owe to more than twelve years of experience working
in his company.
JJ - I graduated in 1998 and after winning
one of the top British design awards you can achieve, I landed
my first Graphic Design job. Working full time in this field
for five years, I then broke in to freelance, where I moved
towards illustration and writing in my spare time. During
that period I was pulled in to Lecturing, which I’m
still involved in. I currently lead the first year of a degree
course, which I find a rewarding process - in fact it’s
a crucial part of what feeds in to my own creative projects.
There is an energy you tend to harness when engaged with others
and guiding them in the right direction - I guess some would
call it creative karma. I began writing Erth Chronicles
about 4 years ago, a huge undertaking, but one of which has
lead to many other projects, most notably the comics Leonardo
and I produce.
James, you're an artist yourself - do you find this
influences how you write the script? If so, do you find that
you are more exact with details for the artist to follow?
JJ - Definitely. I think as an artist and
designer, which tends to make my writing both visual and often
symbolic. The design sense is why I am a stickler for details.
On the Sci-fi series we have in the works, Leonardo and I
took the luxury of really concentrating on the alien race
and main ship design. I had crude sketches, reference imagery
and detailed notes on both to help perfect the concepts further.
My vision of these worlds and stories are intensely realised
in my own head and always comes across in Leonardo’s
concept designs.
I also like a good pace to the story and with comics I get
to explore all kinds of ideas. I know from our shorts and
working on Erth Chronicles together that there really
is nothing Leonardo can’t draw. Being in tune is one
thing, but getting my vision across so accurately is incredibly
exciting and always pushes my writing further. With most of
my artists I'll always art direct - but with Leonardo, there
is far less than other artists due to how in tune we are.
I’ve never had to scrap anything he’s worked on,
it really is just the odd tweak or a panel added which is
flagged up in the quality of his own ability to deliver the
story.
Leonardo, you're in the Philippines and James, you're
in the UK. How does this affect how you work together?
LG - The distance has very little effect
on our work. Every collaboration we’ve ever worked on
has been done through email alone. I suppose everything is
being done the same way nowadays, it’s a real powerful
tool, the Internet. It makes the world a whole lot smaller.
JJ - I agree. Without the Internet there
would be no Johnson & Giron. For me it always comes back
to attitude and communication. Leonardo is one of the most
professional and reliable people I have ever worked with.
Perhaps the most professional, considering it’s all
via email. Not once have we disagreed on an idea - we share
the same ethos, the same taste in film, music and art, so
right away we are eating off the same plate. Leonardo brings
the story to life visually and injects that little bit extra.
There is a real buzz and enthusiasm centred around our projects
- one of which I feel elevates our work even further.
Do you find you influence each others work? James,
do you find you write scripts with Leonardo in mind?
LG - Absolutely, James provides me with
stimulating ideas and concepts I would otherwise not have
thought of tackling on my own.
JJ - Without a doubt. In fact, A Brief
History of Dogfighting was a tale written especially
for Leonardo as I was aware how much he loves aircraft. Every
short story we have worked on, and continue to work on, helps
us cut our teeth very quickly at a number of different genres.
These have helped hone both our skills in preparation for
the bigger projects we are working on at the moment. It’s
rare I write a script and not have Leonardo in mind, but I
have to be realistic and make sure I manage my other projects
and forge relationships with other artists, in the same way
Leonardo works with other writers. It improves your work and
also gives you a fresh perspective. I have been let down by
artists in the past and often Leonardo has picked up the reins,
which only proves further how professional he is and what
our collaborations mean to him.
Also, James, do you find you are inspired to change
your script once you receive Leonardo’s artwork?
JJ - Yes. As mentioned, often Leonardo’s
work is that strong that it can flag things up in the writing.
If it means me losing text or adding an extra panel or two,
then so be it. It’s about the story - that is what matters
most. Not once has Leonardo complained, as he knows how much
we are both learning from all of this. To go from shorts to
a graphic novel is a big leap, especially with pacing. Suddenly
you are given the luxury of the pause, the quiet moments.
Even adding those little details of extreme close ups and
character tics.
Leonardo, you seem to be able to put your hand to
any style, from A Brief History of Dog Fighting to
The Devil Road. Do you find this a challenge?
LG - The flexibility in style I owe to experience
working as a textbook illustrator. I handle a variety of different
art styles unique to every client, which is a big challenge.
But I find James’ stories very challenging and exciting
at the same time.
What has been your favourite to work on?
LG - Which one? Hard to say, each one has
its own special quality about them. But the one I had the
most fun working on would be A Brief History of Dogfighting
as I have always been fascinated with airplanes and aerial
combat. I’m sure this is a very special piece for James
as well.
JJ - A Brief History of Dogfighting
was a fantastic achievement and has already influenced other
writers to submit comic scripts due to a feature Murky
Depths wrote on the making of ABHOD. I’ve
read in reviews that it’s more an idea than a story,
but I think whoever reviewed it lost the point entirely. My
writing remained behind the scenes on this one. Every time
I see Leonardo’s artwork I see my original vision, right
down to the camera angles, the nuances and technical flourishes
I describe. Yes, it's credit to the writing, but even then
details can be lost. Leonardo nails it all and ramps it right
up to eleven. Every time I write a new short, I try and tackle
a different way of telling the story because I want to learn
something new about this process. One may be prose led through
captions, another dialogue and narration, stand alone dialogue
or purely imagery. As Leonardo said, they all have their own
quality, so I really can’t chose, even though Leonardo
seems to out do his self each time.
Leonardo, you’ve brought some of Erth's inhabitants
to life. Did you find drawing from The Enemy's Son
quite different to the comic strips you've worked on with
James?
LG - Yes indeed The Enemy’s Son
is very different. Our comic book works, so far, have usually
been five to ten pages long, which is relatively easy compared
to the scope of Erth Chronicles, which deals with
an entire universe spanning long periods of time. The characters
are richer and so much more developed. It’s a real challenge,
but I did manage to get some of the characters right, and
I got hooked. I wish to get back to work on this again at
some point and pick up where I left off. I do believe all
our work is in preparation for the big one - the Erth graphic
novel!
James is quite the perfectionist. Do you find this
helps you improve your technique?
LG - James is all about details and that
is what attracts me to his work. I have great respect for
him as a fellow artist and his brilliant writing ability.
He has helped me become more sensitive to small details, new
ideas and enhances my overall preference steering me in the
right direction.
What can we expect from your collaborative efforts
in the future? Any more projects lined up?
LG - There are a couple of graphic novels
in the works. There’s a sci-fi space adventure and a
zombie western, plus a few more short stories to look forward
to. So always keep an eye out!
JJ - Yes, watch this ‘space’.
We’re hopefully here for the long haul and have plenty
of work lined up together.
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