ON
ART
EC: From looking at your own work, there
seems to be a development of styles, from digital painting
to collage and composites. What medium are you most comfortable
with?
RJ: I am most comfortable developing
digital work, but I still have to use my own drawings and
mark making. I think it is very unhealthy as an artist or
designer to allow the machine to take control. Computers and
the software should be treated no differently to the pencil.
I avoid filters and anything that will make your work look
'photoshopped'.
EC: Explain your process of working.
RJ: I refer to the process as ‘crashing
the paintwork and spilling the pixels’. I tend to work
very quickly with tiny scamps that are often only understood
by myself - just a suggestion of dynamics and composition.
Then I produce marks in my sketchbook, scan it all in and
begin exploring their strengths via the channelling process
in Photoshop. If need be, I’ll print these experiments
then redraw over them. Often I’ll discover happy accidents
and go with the flow, developing a more spontaneous piece.
If need be, I will refine and start blocking out shapes to
give the image more clarity.
I tend to work a lot with photography to ground my images.
Sometimes the photo is more dominant; it just depends on the
feel of the image and subject matter. Digital painting is
something I have only just begun to develop further the past
six months. I’m very excited about continuing to integrate
some of the techniques I use more frequently.
EC: You’ve produced a fair amount of
your own visuals for Erth Chronicles so far. Is there
any preferred method or style of working that you are more
comfortable with?
RJ: At the moment, digital art. I’m
loving custom brushes and the Wacom tablet.
EC: Research is an integral part of the design
process - do you feel that this helps inform us and our work?
What would you use as an example of an ill informed design?
RJ: Research is God. Some people have
bigger brains than others though and can clearly store more
information - we’re not all Stephen Fry, but it should
be a very natural process to want to inform ourselves. I tend
to think of Philippe Starck’s lemon squeezer when looking
at ill informed design. From an aesthetic POV it looks beautiful
and is clearly ‘informed’ by 1930s sci-fi. But
I feel personally it is ill informed in terms of functionality.
Have you ever squeezed a lemon on it?
EC: How important is working in your sketchbook
- from the smallest thumbs to fleshed out sketches and speed
paintings?
RJ: Very. The more informed you become,
the less you tend to work in your sketchbook from a commercial
POV. Personally, I have a sketchbook on me most of the time.
You never know when an idea strikes; I have a brain like a
colander.
EC: Do you have a favourite character so
far and is there anyone in particular you are looking forward
to developing further in the next books and further artwork?
RJ: Well, that is very hard to answer
as they are all my children. I guess it always comes back
to Lomax for me. He is integral to the story as a supporting
character to Pirian. He’s my nod to Clint Eastwood,
a hero of few words but a strong presence all the same. In
terms of core development, I am of course looking forward
to developing Pirian further throughout the Trilogy. He is
our central character and grows significantly throughout the
course of the story.
EC: Finally; Rojin or Newtonian?
RJ: Rojin in spirit. I just need to involve
myself in the gardening more.
Interviewed by Lars Rasmussen
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