ON
WRITING
In part one of a two part interview, Richard answers
some common questions about Erth Chronicles, the
writing process and the creation of the project, from germination
to ongoing development.
EC: What do you feel are the main aspects
that have shaped the story so far?
RJ: Certain issues that have arisen
post millennium are unavoidable. 9/11, Iraq and concerns for
the environment are themes I have interwoven throughout the
story, but of course it’s purely metaphorical and can
be interpreted in many ways - these are themes that have influenced
man for centuries.
Another aspect was my despair in seeing a number of people
I grew up with turn to drugs. It was sad to see and certainly
became one of the key themes running throughout The Enemy’s
Son. You leave your city, come back and see that some
people just decide to carry on doing what they do, then distance
themselves from because you decide to follow another path.
I remember being somewhat alienated by those 'so called' friends
that took drugs - the sad thing was there was no longer any
conversation left and that is very important to me. Newton
is a reflection of today’s society; the controllers
being The Hierarchy and the controlled being the Underclass;
victims of social circumstance. Drugs are a problem, but it
doesn't mean to say an individual taking them is a bad person;
life is far more complex than just black and white - I just
hope the messages are clear when reading the first book in
the series.
The motivation and the story are inseparable to me. Most
things I have mentioned above already, have inspired and continue
to inspire other writers - after all, your creative work is
often a direct result of your social background and the epoch
you live in. Creatively, many things from my childhood have
inspired me such as saturday morning cartoons, the classic
British comic Battle and The Dark Crystal to
name a few. People that have insprired me and continue to
do so, include the likes of Akira Kurosawa, Clint Eastwood,
Garth Ennis, Iain M. Banks, Dave McKean, and classic writers
from Milton to Orwell. Music is also a huge inspiration, especially
ethereal sounds such as Jeff Buckley. I discovered Sigur Rós
and Mew while writing the first novel and found their sound
and the imagery evoked connected perfectly with Erth. Most
Scandinavian musicians out there today have, unknowingly become
the unofficial soundtrack.
EC: Do you consider yourself a writer or
an artist?
RJ: I ‘consider’ myself
a writer, but I ‘am’ an artist and designer. I
lecture in the discipline and it is very important for me
to practice what I preach. Writing has always been a hobby
that I have tended to lack confidence in exposing. But, the
more professional feedback I have continued to receive, the
more it has encouraged me to develop this craft. I still don’t
feel comfortable being labelled a writer as there is always
someone ready to shoot you down - and my wheels are still
on the tarmac. You can’t please everyone, it’s
important to remember that.
EC: There are certainly a lot of possibilities
in terms of interpreting the story metaphorically. But are
you consciously trying to tell the audience something by transmitting
your own political and/or environmental world views through
the Erth universe? Is there one ‘true’ interpretation,
or do you encourage readers to interpret the story any way
they want?
RJ: It’s very much a conscious
thing in terms of the writing. However I hopefully layer it
enough for different people to question and make their own
interpretations, as this is what I have set out to achieve.
I feel this gives a world more longevity. It’s like
life, if we knew all the answers, there would be nothing left
to find out. There are, after all many ways to interpret our
existence - you just have to pay subtle reference to as many
aspects as possible.
EC: Who do you see as your target audience,
and what do you hope for them to gain from reading The
Enemy’s Son?
RJ: My target audience was originally
children, but after my consultancy read the first draft they
advised to target the young adult market. I think this is
wise as there are intense scenes and deeper meanings that
bridge the gap for adults to pick up on. I hope anyone that
eventually reads the book , will see its morals and influence
them to take the right path in life.
EC: With this project, you’re also
giving artists the opportunity of working with you and contribute
their visualizations of Erth and it’s inhabitants. Why
was this important, and aren’t you concerned that this
might undermine the very essence of reading and creating your
own images?
RJ: Not at all. I think any world that
is created, especially fantasy and sci-fi in the written format,
craves for artwork to be developed. I own this world and I
have lived with it long enough in my head to know everything
inside out, from the dust on the land to the back stories
of each character. World building should be taken further
than the descriptions in books. I think other artists so far
have shown a lot of respect for Erth and have noticed my professionalism
as an artist and designer. I’m sure this has helped
attract other like-minded people who will continue to inspire
everyone else in return, including myself. If anything, their
encouragement and the thought of them spending hours developing
my world motivates me even more in completing the Trilogy,
at the very least.
EC: Looking at erthchronicles.com, you seem
to treat your story very much like a movie production with
concept art, and even a soundtrack. But what is Erth Chronicles
originally intended for? If you could choose freely out of
every possible media, e.g. internet, book, movie, role-playing
games, what would it be?
RJ: Movie. Everyone that has read the
first book so far, or part of it, refer to it as having a
very ‘cinematic’ style. This is because film is
my main source of inspiration. I’m an obsessive compulsive
when it comes to anything to do with the arts, it’s
no different with film and DVD. I am certain that all kinds
of films have subconsciously found there way into Erth
Chronicles, some more intentional than others. It could
be anything from Mike Leigh to Akira Kurosawa.
EC: The enthusiasm amongst the artists creating
concepts for your story is evident. But what do you think
motivates them so much about this project?
RJ: It’s all about attitude. With
attitude comes professionalism; with professionalism comes
the ability to harness a skill that you have. If you show
the right attitude then people will want to listen to you
and hopefully read or take note of your own artwork. Of course,
you have to have some talent in the first place and a good
story that engages fellow artists to want to ‘do their
own thing’. I think they are also motivated by the support
I give, the art direction process and constructive feedback.
An artist doesn’t tend to just produce something and
then I place it online, we discuss it. I give them further
details and supply paint overs and annotation. It pushes their
artwork even further.
EC: You take great pride in your creation,
and thereby also in the process of art directing the imagery
submitted by the various artists on the project. What is the
biggest challenge for you in that area? Do you think that
your own artistic background helps you in communicating with
the artists?
RJ: I think the only time I would see
it as a challenge is if I was unfortunate enough to have an
artist not welcome the creative and collaborative process.
But I don’t think they would jump on board in the first
place if that was the case. I think it is more challenging
for other artists, rather than myself, as he or she is working
to my vision. My artistic background and my teaching experience,
helps a great deal in dealing with other artists. In fact
the teaching is far more challenging!
EC: Nothing in Erth Chronicles
seems to be left to chance. Do the names of the characters,
creatures and locations contain hidden meaning?
RJ: Absolutely. Most of them in fact.
I have spent hours, days, even months just coming up with
a name; if it doesn’t sound right or I feel it isn’t
helping to support that character, they’ll be ridiculed.
It’s like naming a child; they are stuck with it for
life. Lomax is a good example of this. Originally I wanted
something Russian sounding, as I always think of eastern European
countries when I think of wolves - especially the classic
Peter and the Wolf. So I looked at translations,
but the actual word (Loup if I remember correctly) didn’t
work as a name. I thought of famous stories and myths and
Romulus and Remus was the main one I remember from
a child; two children born of a wolf. I kept the first two
letters, but eventually came up with Lomax to fit better with
Romulus - the Mindship he left behind. The flying city Newton
is obviously a clear reference to Isaac Newton who discovered
gravity, where as Jeradon’s story is the classic ‘fall
from grace’. Outcasts are even referred to as ‘Fallen’.
These examples are the more obvious references.
EC: The ‘Hero’s Journey’
is synonymous with mythical story telling – how integral
do you feel this is to any story?
RJ: You’ll always find at least
one person that will challenge this and ridicule many writers
for using some kind of formula. I personally don’t think
it is a formula, as we all follow this journey in life; we
strive and search for ‘something’ that helps them
grow into the person they are meant to be. We inject this
’formula’ with our own experiences as individuals.
The idea behind myth is in creating familiarity, yet dressing
it in visual metaphor in an attempt to create something new.
Some people that read a book or watch a film just want to
be entertained. But others, those that analyse amongst us,
want deeper meaning; this is where symbolism and mythology
help to explain many ideas on a universal level. I think a
good story has something at its heart that we can all relate
to.
EC: ‘Erth’ and ‘Earth’
are obviously very similar words with the same meaning to
them. What was the reason for choosing the name ‘Erth’?
Another link to our own world is the sentence ‘Whatever
is, is right’. Part of an Alexander Pope poem,
but also a motto which the Rojin honour. Are these hints,
that Erth is, was or will be Earth?
RJ: I chose the name Erth for this exact
reason - so people have a degree of familiarity, yet enough
ambiguity to make them ask that same question. The dropping
of the ‘a’ is meant to reflect that human nature
may have had to start over, and lost it’s history and
sense of identity. It is meant to be interpreted on whatever
level the reader takes it. I guess the quote grounds it a
little more. Taking myself out of the mind set of creator;
perhaps it’s a future based on ‘what would have
grown out of the Victorians inventing the atomic bomb?’
scenario. But I’ll never say for definite, as that would
ruin the surprise.
EC: ‘Whatever is, is
right’ has kind of a ‘Go with the flow’
ring to it. Are the Rojin pacifists by nature? And if so,
how is that consistent with their obvious resistance towards
the Newtonian threat?
RJ: The Rojin know full well that there
is much more to life and death. Their act of ‘Unity’
is proof of this and makes them fearless; yet they are strong
believers in protecting their family and Erth, otherwise there
would be nothing left to ‘Unify’ with. This is
the only reason they would ever fight, not to kill for power,
but protection. Erth is their family, they are at one with
The Father and Gana; the beings that maintain a ‘connection’
and the secret the Newtonians look for. ‘Whatever is,
is right’, sums up their philosophy that whatever happens,
good or bad, happens for a reason, that everything is connected
- much like the story; nothing is left to chance. The whole
quote sums up perfectly the Rojin philosophy.
EC: The book is finished but not yet published,
so what would you say to people that want to get further acquainted
with the story - and what are your plans regarding publication?
Can we expect a long series of Erth Chronicles, or
are we looking at a trilogy? With all the work and solid backbone
being put into this project, it’s hard to imagine The
Enemy’s Son being both the start and finish of
the adventure.
RJ: It’s certainly not a one-off.
Erth Chronicles is planned as a Trilogy at the very
least. The ‘Chronicles’ banner (although I still
feel a little cliché) is a title that I gave to the
project to encompass the whole world. That way, if this ever
does take off to a higher level, there are many stories, one-offs
or even other Trilogies to be told. Certain characters are
already crying out for their own story in my head. For now
though, it is a mammoth enough task as it is, trying to juggle
the submission of the first book, writing the second and third,
along with freelance work and the day job. In terms of publication,
this is something I am certainly looking into, along with
an Agent. If I have no luck in these departments I will be
self-publishing it. I have been very fortunate to be in contact
with a well-known author, who has also gone down this route
and is very supportive of Erth Chronicles, continuing
to give me sound advice in all areas. As for those wanting
to read more of the story, I'm tending to only allow artists
on board to continue reading it so far. It is not my intention
to release the whole novel online, novels are meant to be
read in the palm of your hand.
EC: What are your long term hopes for Erth
Chronicles?
RJ: That the book is published, the
Trilogy is completed and the community grows into a collective
of artists that I can one day employ under my empire, publish
the book, produce the film, sell the toys, licence the video
games rat-a-tat-tat. Hey…dreams are what keep us alive!
Back
Part II
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