IN
CONVERSATION: HELEN MCCARTHY
Helen McCarthy is a renowned figure
in the world of Anime and Manga. Having been the first person
in the English speaking world to write books on the subject,
Helen has also had the privilege of meeting most of her heroes;
including Hayao Miyazaki, of which she was the first to write
a book on. She has appeared on the BBC, in Time magazine and
spoken at many Anime conventions around the world.
In conversation, Richard and Helen discuss this hugely
influential genre, Miyazaki and the direction of Erth
Chronicles.
(1 of 3)
RJ: Welcome to Erth Chronicles
Helen.
HM: Thanks. I’ve had a lot of fun
looking around the site. It’s interesting to see so
many people getting involved in developing the visuals and
the details and playing around with ideas. How do you feel
about this, since it’s basically your world they’re
playing with? It’s fun to see others playing in your
world but it can be challenging if they take your creations
in new directions.
RJ: I’m very lucky to have had a
great deal of respect from the artists who have contributed
so far. Although I have a very clear vision of my world I’d
hate to be surrounded by too many ‘Yes men’, and
hope that those who wish to develop ideas further may do so.
I could potentially end up dismissing a strong idea if blinkered
too much. On the other hand, if I feel that something needs
raining in and strays too far away from what I have set up
already, then I will art direct as much as possible. Most
artists understand the themes clearly laid out in the Erth
guide, first novel and what exists on the official site so
far. It’s interesting to see different artists’
interpretations from all over the world.
What part of the world are you from and how has this imprinted
on your work?
HM: I grew up in a small town in the North
of England, but I suppose the main influence on my life was
growing up in an Irish Catholic family. Matriarchy was the
natural order of things for me. My mother, aunts and grandmother
were amazing women with a wide range of interests and talents,
but their main focus was the family, and I’ll always
be grateful for everything they gave to me. I was educated
by nuns too, so it wasn’t until I got to university
that I’d ever encountered a society where women didn‘t
make most of the rules and have most of the authority.
I suppose it’s because I grew up in that kind of setting,
where being female was a positive thing and growing old was
seen as a process of gaining wisdom and dignity. It didn’t
seem absurd to me to write about anime, even though I was
almost three times the age of the average Japanese fan when
I published my first book. I grew up believing that the only
barriers were the ones I made for myself.
RJ: You have written a number of definitive
books on Anime and Manga - The Anime Encyclopedia
and Hayao Miyazaki: Master of Japanese Animation
to name a few. What was the defining moment of being exposed
to eastern animation?
HM: It’s really hard to say because
it was such a gradual process. First of all, when I was in
school I was set a history project comparing bushido with
the European system of chivalry, and I was fascinated by feudal
Japan. I never really thought about modern Japan until I met
my partner, an illustrator who’d fallen in love with
the energy and style of anime and manga. As we started to
look for more information on these wonderful new hallucinatory
art forms together, I got more and more involved and more
and more angry that there had never been a book about anime
in English.
RJ: The style is often dismissed by those
who consider it a lower form of art - why do you think this
is?
HM: There are three reasons why people dismiss
things, and I think this applies to any area of life. First
of all, they’ve never seen the thing they’re dismissing,
but they’re not comfortable with anything unfamiliar.
That’s bigoted and stupid, and it makes me very sad,
because if you're willing to dismiss things without giving
them a hearing or viewing, you're closing off your mind and
restricting your own growth. Secondly, they’ve seen
it but didn’t understand it, or see enough examples,
or give it enough attention and thought to evaluate it. That’s
awfully wasteful; if you’re going to spend time watching
something or reading something you should at least be open-minded
enough to try several different titles. I mean, you might
say you didn’t like one comic artist’s work, but
to dismiss all comics on that basis would be crazy.
The third reason, the only one I can really respect, is that
the person is a creative artist himself or herself, and has
evaluated the medium and found it wanting by creative standards.
I can’t quite see how that could happen as it’s
so diverse, but anyway, I very rarely hear truly creative
people dismiss an entire medium. They might have personal
likes and dislikes but they’re aware of the huge possibilities
inherent in all media. Anime and manga are not in themselves
lower forms of art, although it’s true of any art that
not all practitioners are great artists.
RJ: Do you feel Anime is the last of the
great 2D animation we will see?
HM: I don’t think you can ever really
proclaim the death of a mode of expression. Someone, somewhere,
will always resurrect quirky old techniques or styles or give
them a new spin. Old crafts like taxidermy and cross stitch
are moving into cutting-edge art galleries, retro styles are
perennially popular. 2D animation is a way of seeing things
and telling their stories that works magnificently in certain
contexts and for certain projects. While that’s true,
there will still be 2D animation. It may be mixed up with
other forms and styles, but as long as it can serve a purpose
for the artist it’ll exist. Of course, with commercial
animation some studios will be driven by cost, or fashion,
or what their audience is responding to right now. For little
children, for example, the bright flat colours and simple
shapes of some 2D animation work beautifully, while for many
art-house animation aficionados the 3D style doesn’t
have a lot of appeal. Creators, whether individuals or studios,
will use what works best for them.
RJ: What excites you about the art form?
HM: The diversity of both visual and storytelling
styles is amazing. There are literally no barriers for the
creator. If you can imagine something and draw it, you can
put your story across to others. The whole scene is so energetic
– there’s a huge fan scene, a solid underground
base where fans and those who may not want to go pro can sell
their work directly to its audience; then there’s the
professional market; and now a new world of Internet and handheld
device distribution is opening up.
Of course that also feeds in to what you're doing here. If
it weren’t for the Internet you couldn’t develop
Erth Chronicles in this way, and the way you're working
means that there are a lot of options for it in future, both
in print and online. What do you find most interesting about
working like this? Has it got any unexpected advantages or
disadvantages?
RJ: Your right, the internet opens up a
huge potential audience and enables you to communicate with
people quickly, and at times more efficiently. There is no
way I could have come in to contact with most of these artists
if it wasn’t for the power of the internet – but
a great deal of it is also due to the renaissance of SF &
Fantasy art. This has led to the publication of ImagineFX
who have certainly seen a gap in the market and exposed fresh,
new talent. Most of these artists I have managed to network
with and connect further via sites such as deviantART.
The advantages are that my world and ongoing story is obviously
being taken seriously – the difficult part is in raising
our voices a little more. The internet is a vast, endless
sea of information that many projects can become lost in.
As much as I love the internet, I still prefer to hold a book
in my hand and maintain my traditional routes.
I guess Anime is a strong example of animation that is always
conscious of this - do you think it’s time to return
more to such a traditional style?
HM: I think it has to be up to the individual
creator, or the studio for commercial work. I love traditional
animation – I can still remember the absolute thrill
of watching Disney’s Sleeping Beauty with my
Dad and my sister in our local flea-pit, when I was a very
small child. That film re-set my perception of what you could
do with colour and line. The animation was traditional, in
the best sense of the word, but the ideas and images were
astonishing. Apparently my crayon drawings were really strange
for months afterwards!
Continued
in Part 2
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