CREEPS:
AN INTERVIEW WITH LAITH
As with most British comicbook artists, Liam Sharp
broke into the scene via 2000 AD during the 1980s.
After the sucess of Death's Head II in the
early 90s, he worked on X-Men, Hulk,
Spider-Man, Superman and Batman. Setting
up his own publishing company, Mam Tor in 2004 saw the launch
of the critically acclaimed and award winning, Event Horizon
- an anthology that has featured the work of comic book veterans
Glenn Fabry, Simon Bisley and Alan Grant, to name a few.
EC: Welcome to Erth Chronicles
Liam.
LS: Thanks to Erth Chronicles
for having me!
EC: Complete this sentence: Three cavemen
are sitting round a fire, one says to the other…
LS: "You know, it's alright getting
your face warm, but my arse is still freezing."
So the second says "well why don't you turn around?"
"I can think of at least three good reasons..."
says the third.
EC: Where were you brought up and how do
you feel this may have imprinted on your visual style?
LS: I was raised in Derby (UK) until
I was 11, and that most certainly had an imprint. My dad loved
Aubrey Beardsley and that kind of decorative nouveaux line-work,
and I stumbled across a book about Michaelangelo, which blew
me away. Those two very much inform my art.
Add to that the various biker-slash-rocker types, with
names like "chick" and "Black Moggy",
that drifted through our house in the 70's, and the fact that
Derby is a Viking town (I'm certain I'm at least partly in
communication with the collective ancestral consciousness
of my hairy forebears) and the picture is pretty complete!
EC: You have worked for some of the biggest
names in comic book publishing - how has this experience helped
or maybe even hindered your career?
LS: I would say it's both helped
AND hindered, though generally that's more down to the melding
of all the associated people and talent involved in the production
of any given book. It's a collaboration, and a happy and creative
collaboration will yield better work than one whose creative
forces are in conflict. But generally, working in comics has
completely hindered my career in other areas - which was a
big and surprising blow to me. I couldn't, during one lean
period, get any illustration agency to put me on their books,
or take me seriously, purely because my background was comics.
They couldn't see past the subject matter to the mechanics
of what I'm capable of - not that the subject matter should
have had any bearing on it at all! We're most certainly looked
down upon, along with sci-fi and fantasy artists. Tattooists
get it even worse!
EC: Who have been and continue to be your
main inspiration as an artist?
LS: The list is too long, but most enduring
would be the affore-mentioned Michelangelo, and in comics;
Moebius, Don Lawrence, Boland, Fabry, Bizley, Jim Lee, Manara,
Druillet, Corben, Frazetta, and others I'll kick myself for
not mentioning...
EC: The 80s was responsible for a dramatic
shift in the way comics were perceived – was this something
that excited you at the time? What were you reading back then?
LS: Oh lord, yes! Dark Knight,
Watchmen, Moon Knight, Heavy Metal magazine, Ronin, Electra
Assassin, Killing Joke... it was an amazing time! What
was particularly wonderful about it too was the fact that
it wasn't just about how great the writing was becoming. The
art was breaking down barriers and being astonishingly innovative
in ways we now take for granted. Very inspiring times!
EC: Explain your process of working.
LS: There is none. I'm completely intuitive
in my approach. I do what feels right mostly! Sorry, that's
a bit crap, but I'm not very technical, and I'm such a restless
creative that I've worked in more mediums than I can really
pin down into a technique I could easily explain.
EC: What is it you learn each time from
working on a new project?
LS: That life's short and it's nearly
impossible to really do what you would like to do. Fashion,
sadly, changes regularly and impacts - more than I would care
for it to - upon the industry. I'm a 70's throwback artistically!
New projects are always fun to start, so you just hope they
continue to be fun as the projects develop. With Testament
I'm glad to say I learnt a lot intellectually, whereas you
might say I learnt more spiritually - or at least more ABOUT
spirituality - working with DeMatteis on the Manthing
series. But lots of books you work on might only further
your technique through repetition - that, or bludgeon it into
hackdom with inanity!
EC:
Your Eagle Award nominated anthology Event Horizon
has been gaining quite a reputation. What were the contributing
factors that made you want to hit the independent scene?
LS: Lack of regular work for a while
- the industry is at it's most competitive point in my career
thus far - and I had spent several years drawing myself into
an artistic corner in a quest to create a style for myself
as iconic as a Boland, Bisley, Corben, McKean or Lawrence.
There also seemed to be fewer outlets for less mainstream
work, and having produced my own artbook - Sharpenings:
the art of Liam Sharp - I had some knowledge of what it
might take to publish such a book. I also knew a lot of great
under-rated artists not getting their dues, like Dave Kendal,
Kev Crossley, Lee Carter, Emily Hare and Emma Simcock-Tooth,
and still others with big names that had their own itches
to scratch. So it kind of evolved after one Bristol comic
convention into the book we know and love today called Event
Horizon.
EC:
What other projects are you currently working on?
LS: All my time is currently being
eaten up with a six issue mini for DC, Lord Havok and
the Extremists - which is fantastic fun. A real throwback
to my mainstream days on Death's Head II. I'm cutting
a swath back into the higher profile scene! Got to say I've
missed it really, and there's only so many monsters, barbarians
and breasts you can draw before people start thinking you're
obsessed... LOL!
EC: What’s the first film you remember
seeing that had an influence on you?
LS: Jason and the Argonaughts
would have to be one, but more palpably Star Wars,
and more forcefully, 2001: a Space Odyssey.
EC: Tell us more about your film project,
Viking Zombie Elvis.
LS: Ha! The Zombie! It really grew out
of Event Horizon. Kev Crossley created the visual
which became our mascot, having initially been a miss-reading
of a post on my messageboard - Viking Zombie Elves
from a Kev Crossley story in EH1 became Viking Zombie
Elvis, and the character was born! The film was made initially
with the intention of it being a internet viral to support
the book and help us sell it. It never actually did that,
but instead kept growing it's own legs and becoming its own
thing. Who knows when and where it will ever stop...
The music written for it by Ali Powers is bloody hilarious
too.
EC: Research is an integral part of the
art and design process – do you feel that this helps
inform us as individuals and therefore the work we produce?
What would you use as an example of ill informed art and/or
design?
LS: Most likely. We learn almost everything
by copying and assimilating - though this has become almost
taboo in comics! I'm not really in the business of picking
up on bad design - but lord knows how they came to the conclusion
that the logo for the upcoming London Olympics was a good'un.
Whatever informed that work, and whatever research they did
to arrive at that conclusion needs some serious reconsideration!
It's a vile 80's pop-zine logo for pre-teens, not an icon
for our age! What happened there?
EC: What do you feel is the common trait
we all share as creatives?
LS: Creatives are always one - or more
- of the following (in my experience): Dyslexic, Autistic
(on the scale of), Restless, Non-drivers (mostly comic artists),
Smokers, Drinkers, Musicians, Writers, Ponderers, Depressives,
Self-indulgent, fragile-egoed, Hedonistic, Idealistic, Oblivious,
Questing, Philosophical, Intellectual, Socially inept/inadequate/unskilled,
Self-hating, Self-Taught.

EC: In your experience so far, specifically
the comic book industry - how important is art direction?
How has it helped push your own vision further and even the
work of others on your own publications?
LS: I think it can blind you to your
genuine skills. In my quest for an artistic direction I failed
to establish what I was actually good at for years! But I
may be labouring under the false illusion that what I'm good
at is what I can sell easiest, and the work I've done that
I could never get published or seen or find an audience for
is not my best for those very reasons. It's hard to be objective
in this very materialistic age!
EC: What is the process of creating your
own publication like? The concept, the editing and fine-tuning
- the overall development?
LS: A seriously vast, overwhelmingly
labour intensive and mostly thankless chore which yields incredible
rewards. I would never undertake to produce something of that
scale and complexity again - at least not unless I had 10
staff members actually doing most of it! Future Mamtor publications
will be far less monumental in scale...
EC: Do you think digital art has affected
traditional techniques - if so, in what way?
LS: I think a good tool is a good tool,
but drawing skills are the ESSENTIAL basis for all illustrative
work. I love working in 3D, and Photoshop, but neither are
effective without a basic understanding of form, scale, perspective,
lighting and colour.
EC: Fantasy and Science Fiction has grown
tremendously the past ten years, thanks to the likes of The
Lord of the Rings Trilogy, continuing to inspire many
fellow artists. How do you see this genre changing and developing
over the next few years?
LS: I HOPE it can evolve, and shed it's
(wrongly reinforced) mantle of being all about wizards, Elves,
magic and quests - much as I think prog rock is misrepresented
in the media. Great work is great work, whatever the genre,
and should be regarded as such. It's about people using their
brains and not being lazy ultimately. As for how it may change,
I'm seeing that in the written work of people like China Miéville
and M.John Harrison. Art, though, is still awaiting a sci-fi
and fantasy revolution, a brave new direction - outside of
Hollywood and computer games at any rate. It'll be a long
time before, if ever, 'serious' critics and Art wags take
the imaginative creative fields into their hearts and extol
their virtues with appropriate gusto!

EC: The ‘Hero’s Journey’
is synonymous with mythical story telling - how integral do
you feel this is to any story?
LS: It's the original story isn't it?
Through Gilgamesh, The Illiad, Odyssey, Aeneid, Beowulf,
Pilgrim's Progress, The Lord of the Rings... it's painted
on cave walls and played on computer games. It's what drove
us across the oceans, up mountains and into space. It's the
symbol of our questing soul, and unbelievably sacred to us
for that very reason. We should be cherishing it, not ridiculing
it.
EC: What advice would you give to artists
at Erth Chronicles in continuing to effectively bring
someone else’s vision to life?
LS: Dig deep, be brave, and try to think
beyond the clichés! Make it beautiful, make it real,
and make it Art. Feed into what is written, and build on it.
Believe it. There's nothing more amazing that we do as humans
than make that which is not real believable. You're creating
genuine wonders each time you do this, so don't forget that!
EC: What’s the most important professional
advice you would give a prospective artist?
LS: Make time in the real world, and
never let anybody tell you something is fact unless you've
tested the truth of it yourself - be it art, politics, or
faith. An open mind and open eyes are your greatest tools!
Very best, and thanks,
Liam.
You can view more of Liam's work and publications
by visting:
www.mamtor.com
www.liamsharp.deviantart.com
Testament trade paperbacks are currently
available from DC Vertigo.
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