ARTIST
INTERVIEW: LARS RASMUSSEN
Danish artist Lars Rasmussen has already developed
an impressive portfolio of work over the past 6 months. Starting
out in the advertising industry, it has given him the ticket
to do what he enjoys the most - Digital Art. Lars answers
some questions on his method and the experience of working
on Erth Chronicles.
EC: Where were you brought up and how has
this imprinted on your visual style?
LR: I was brought up in Vejle, Denmark
with our backyard leading up to a huge, old forest with scary
underground ruins, beautiful streams and lakes, steep hills,
adventurous winding paths and dense spider web infested woods.
This place was like another dimension to me, and this is where
I spent my time until the age of ten, when we moved away.
I’m not sure how this has affected my painting style,
although the things I imagined happening in that forest -
seeing trolls transformed into trees and rocks, and hearing
the horrifying screams of strange creatures hunting their
prey in the dusk, might have sparked a tendency to imagine
life a little more interesting than it really is.
EC: Have you been self-taught or did you
attend Art School, College or University?
LR: I never attended art school,
which I regret. Up until two years ago, I only drew cartoon
type line art, and art school would definitely have introduced
me to more aspects of the discipline. Today, kids are exposed
to concept art and online tutorials very early, and know that
it’s actually a career possibility, which they can -
and should pursue in art school. It was John Howe’s
work for The Lord of the Rings that got me fired
up to try the more painterly approach. Though he paints traditionally,
he is definitely the main reason I am doing this today.
EC: Explain your process of working.
LR: That varies a great deal, depending
on the complexity of the subject matter. I love research,
so that’s where I start - and I can spend a lot of time
googling for images and other relevant info. I then used to
go straight to the computer for sketching - but lately I tend
to sketch with pencil and paper increasingly.
I then either scan the sketches or start over on the computer.
I have two screens which makes it possible for me to have
all my research material on one, while painting on the other.
What I do from here is just start loose and then tighten up
what I feel is interesting. I usually don’t apply texture
until the very end, but sometimes I do it the other way around
- starting with a lot of overlaid textures, and using the
abstract shapes as a base for the entire painting. The problem
with the last technique is of course, that you don’t
know where you’ll end up exactly - which is fun and
totally alright, if you don’t have a specific subject
to portray.
EC: How important is working in your sketchbook
- from the smallest thumbs to fleshed out sketches or speed
paintings?
LR: My sketchbook isn’t as important
to me, as I’d like it to be. The one advice that I constantly
see repeated from the masters is ‘Draw from life!’.
I definitely see the logic, as this will increase your understanding
of real light and shadow, and help you build up that mental
library of how things really look. It’s my goal to draw
more from nature - people, animals, architecture … whatever
I come across.
EC: Research is an integral part of the
design process - do you feel that this helps inform us and
our work? What would you use as an example of an ill informed
design?
LR: Research has become a crucial and
very enjoyable element for me, and I always start out gathering
relevant info before - or while sketching. Everything around
us looks the way it does, because it has to - humans, animals,
plants, machinery - everything. All successful creations are
shaped by their surroundings, and that’s what I focus
on when designing.
The whole idea is to make people ‘believe’ your
design. The real challenge is to be believable and original
at the same time. One without the other is easy – an
elephant sized creature, balancing on one very skinny leg
might be cool and original, but no one is going to believe
that this guy survived any kind of evolution. When designing
an underwater monster, I’ll spend a lot of time studying
fish, squids, shellfish and whatnot - looking for a common
link that I can implement into my design to make it sell the
idea.
EC: How were you contacted about Erth
Chronicles and how is it different from other projects
you have worked on?
LR: As I’ve only had my stuff
‘public’ for a good three months, I don’t
have much experience from other projects. Luckily I was featured
in ImagineFX issue 18, and as a result, Rich contacted
me and asked if I was interested in contributing conceptual
artwork for his epic adventure. After reading some of the
novel, I was quite exited to be a part of the team that already
featured some extremely talented guys.
EC: How is the project shaping for you so
far?
LR: I’m loving the story so far,
and it really puts pictures in my head. I think the Erth
Chronicles universe is the perfect outlet for what I want
to do artistically.
EC: What is the working dynamic with Rich
on this project?
LR: Working with Rich is great and we
seem to be very much in tune concerning which direction the
designs should be headed. It’s very satisfying for me
to experience that my research and reasoning towards design
details are heard and appreciated. Being the writer and creator
of Erth Chronicles, he obviously has a very clear
vision of what he wants - but never to a degree where new
ideas aren’t taken into consideration with an open mind.
EC: How important is the art direction where
needed?
LR: I think the art direction is very
important, as you can’t expect every artist to be as
familiar with the Erth universe as Richard himself. Everyone
has their own take on the characters, creatures and environments,
and that makes this project so interesting. But without someone
to keep the concept on track, things will get out of hand
fast. For example, if the writing refers to a bat as being
‘very large’ - some will paint it the size of
an eagle, while others will paint it the size of a jumbo jet.
But you’ve got to appreciate the creative process and
the art direction itself - and accept that no matter how long
you’ve spent on your design, your first try isn’t
necessarily the best you can do. The art direction I’ve
received on this project has only made my stuff better, and
if I didn’t feel that way, I wouldn’t stay on.
But Richard, being an artist himself, understands very well
what can and cannot be done design-wise.
EC: What is the process of creating artwork
for such a huge world like? The concept, the fine-tuning,
the development?
LR: My personal approach to a project
this size, is to try and understand the world as good as I
can, and to try and keep a consistency in the different designs.
Not that the designs should look the same, but they should
reflect that they exist in the same world - no matter how
different they might be.
EC: The 'Hero’s Journey' is synonymous
with mythical story telling - how integral do you feel this
is to any story?
LR: I think it’s something that
has proven to be the cornerstone in all story telling. It’s
hard to imagine stories not built around that structure -
that is if you want the audience to engage themselves in the
story. It demands a main character(s) that people can relate
to, or aspire to become. If the hero dies in the end of the
book or movie, (which would actually be a very likely outcome,
if one were to take on a large dragon), the audience gets
upset and feel they didn’t get what they came for. Creating
a story is like science, and there are even formulas of how
to create a good story - and these should very rarely be messed
with. It’s the variables you put into the formula, that
decides whether or not your story is original.
EC: What are you hoping to take away from
creating these visuals and what are you hoping the readers
and fellow artists take away from absorbing your interpretation
of Erth?
LR: What I’ll take away from this
experience, is the exciting opportunity of adding flesh and
bone to a great story, that exists only in words - and to
be part of an amazing creative process amongst other artists
I admire. That’s very rewarding.
I hope that my work will add a solid layer to the story, strengthening
the illusion and believability of Erth Chronicles
as a pseudo-historical adventure that might have - or will
happen.
EC: Any particular work that you’d
love to do in your career?
LR: If painting ever becomes my career,
something like this would be just fine.
EC: Any other creators that you’d
like to collaborate with?
LR: Anyone who wants to create something
amazing and feels strongly about it. Or someone who don’t
give a crap, but pays really well.
EC: Is their any preferred method or style
of working that you are more comfortable with?
LR: Not really - It all depends
on the subject matter. I love character/creature design, and
there are so many characters I want to do. But I’m definitely
going to try out the sceneries as well, although I’m
sure that’s going to be one bumpy ride for me, plus
it’s hard to top what’s already been created by
my fellow contributors.
EC: Fantasy and Science Fiction has grown
tremendously the past ten years, thanks to the likes of The
Lord of the Rings Trilogy, and continue to inspire many
fellow creatives. How do you see this genre changing and developing
over the next few years?
LR: I think we’ll see more development
than change. I believe that the worlds already established
and loved by millions, will be the basis of more great stories.
Especially from the gaming industry – World of
Warcraft’s Azeroth is a great platform for both
books and movies.
EC: As well as the novel, potentially, where
else do you see Erth Chronicles going?
LR: There are no real limits in my opinion.
It has all the right elements for a mmorpg, movies and all
you can think of, really. It’s all about bringing it
to the ‘right people’s’ attention.
EC: Do you have a favourite character so
far and is there anyone in particular you are looking forward
to tackling?
LR: Knowing him only from a brief description
and one chapter, Lomax is definitely something I look forward
to. But also Old Yana, Jinn and many more.
EC: Finally; Rojin or Newtonian?
LR: Rojin! - I’m not good with
heights.
You can check out Lars' profile and work so far on Erth
Chronicles in the Galleries, where you will find further
details and links to his website.
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