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DIRECTION: OPENING UP THE CANVAS
Writer and creator of Erth Chronicles, Richard Johnson
and one of the many conceptual artists on the project, Carolyn
Gan talk about the constructive process of building a scene.
Art Direction at Erth Chronicles is crucial to the development
of the world already set out in Richard’s writing. Having
already established the world and its inhabitants in the written
format, it has now been taken further with the use of supporting
artwork by the creator and fellow artists.
When an artist commits to the project a full Erth Guide is
sent, along with branding and further details on the project.
Everyone works differently, yet feedback in the form of rough
sketches, photography and paint over details are crucial in
aiding other artists in refining the ideas and pushing their
ability even further.
Carolyn’s initial idea for the scene was inspired by
the Rojin missionaries and accompanying scouts exploring the
expanse of the dessert.
CG: The Rojin of Erth intrigue me a
lot. In my own works I like creating characters with Eastern
influences, and the Rojin's Samurai-like society and culture
drew me to them instantly.

This scene of the Rojin scouts started out as a plain
desert scene because I wanted to depict the nomadic nature
of the Rojin, but thanks to Richard's AD along the way it
has evolved into a bigger and more epic scene that also shows
the hostility the Rojin suffer from the Newtonians.
The first draft is emailed to Richard where detailed feedback
is supplied.
RJ: As with the all the artists on board
so far, those that succeed in grabbing my attention are those
that absorb the material and therefore start off on a solid
footing. Carolyn had certainly read the details about the
Rojin - however, she seemed to be very much influenced by
their somewhat passive approach to life. This had led to the
original idea that they’re simply scouting the terrain
– a scene that would cause problems in generating enough
excitement. So, the first major piece of direction was to
open up the canvas to reflect the epic quality the dessert
conveys, while adding a major focal point that adds more drama
to the scene.

CG: The first sketch that I sent to
Richard only had the Rojin in it, with the main focus being
the rider and Umah heading forward to meet the others. Basically
a rather calm sort of atmosphere, where comrades meet up to
exchange watch shifts perhaps. However, Richard suggested
some changes that could pump up the atmosphere and tell a
different kind of story. In his notes he suggested stretching
out the scene horizontally, to capture the expanse of the
desert. Also, another element that was added is the Rojin
outpost being destroyed by the Newtonian ships. This gave
the Rojin in the foreground and middle ground something to
focus on, and offered them to be painted in poses that spoke
of more caution and danger. The bits of ruined architecture
that was also added speak of one of many lost civilisations
that had formerly thrived on Erth.

As all Erth artists discover, Richard is a stickler for details;
and a sense of history was something that needed to be pushed
further.
RJ:
This is the Graphic Designer in me. It’s very important
that the world is believable and has a sense of culture and
history. The symbols of both the Rojin and the Newtonians
must look as though they have been embraced and shaped through
the centuries. With this in mind, it is incorporated into
architecture, clothing and even weaponry.
RJ: It was unfair at this point to assume
Carolyn wouldn’t have worked on the details - I know
for a fact they would have been refined more in the finished
painting, but making sure there was a conscious nod to Erth’s
history wasn’t something I wanted to risk being left
out of such a potentially strong image. Carolyn welcomes the
direction from the offset and adapts while taking all advice
on board. This shows a person that clearly wants to carry
on improving.
The fact that Carolyn’s taste and influences are
very much in tune with my own also made the process far easier
to communicate.
CG:
The original design of the Umah created by Lars
was a huge inspiration for this painting. Browsing through
the rest of the Erth artwork online gave me a good feel for
the importance of the symbolic elements used throughout the
story. Richard's description of the Rojin in his outline of
their culture was rich and very helpful with forming my own
visuals of the world. Miyazaki's Nausicaa of the Valley
of the Wind influenced the costumes I gave these particular
Rojin - this included cloaks, their unusual (and necessary)
gasmasks, and head coverings to combat the sand. Last but
not least, I liked the idea of a desert with two coloured
sands, one with the white sand akin to that of an Arabian
desert, and the red sand of central Australia as a nod to
where I hail from.
After
the feedback and further suggestions on developing the scene,
Carolyn’s design shows off the subtle details as they
are brought further to life. It's clearer now from the palette
that the painting is a reflection of doom - 'Red Sky in morning,
shepherd's warning'.
CG: I wanted to keep the palette warm,
but only in the sands of the desert. The sky was kept a neutral
cream colour to show the calm that was present before the
Newtonians came, and to keep the focus on the ground. I added
a deep purple and storm clouds gathering a little later, to
sort of 'contain' the scene of the dropships destroying the
outpost. I wanted the final painting to have the feel of a
muggy, stifling kind of heat, with the desert sands stirring
up slowly.
RJ:
The final tweaks refining the ships, adding gun/missile
fire and changing the awkward looking front leg of the Umah.
Carolyn’s figurative drawings are very strong, but she
was very clear that she wants to push this further - therefore
I was very conscious of picking up on certain parts that I
didn’t feel looked right – I think it may have
been just that Umah’s are not something Carolyn draws
every day.
The scene has added to the world and its inhabitants
by suggesting what happens from the viewpoint of the outsiders
- a group of Rojin missionaries unable to get back to their
outpost while their homes and families are destroyed. Perhaps
the leader on his Umah steed is in fact Harad, the very day
the Newtonian Guild killed his wife and left his daughter
for dead.

CG: Overall I am very happy with the
art direction that Richard has given me; it has improved the
scene a lot more and put more story into the painting. What
I think could be improved on are the foreground elements like
the rocks and sand, perhaps more rendering and more effective
use of texture brushes. Also as always I'm working on getting
better at both human and animal anatomy. I like how the composition
points to the smoke and clouds in the distance, I think it
both draws the viewer in but also places them in the eyes
of another Rojin observing the destruction.
You can view the full size image of the the scene in Carolyn’s
Gallery and Scenes & Environments.
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