| ART
DIRECTION: EVOLUTION OF AN UMAH
Writer and creator of Erth Chronicles, Richard
Johnson and conceptual artist on the project, Lars Rasmussen
talk about the constructive process of art direction.
The process of Art Direction at Erth Chronicles
is crucial to the development of the world already set out
in Richard’s writing. Having already established the
world and its inhabitants in the written format, it has now
been taken further with the use of supporting artwork by the
creator and fellow artists.
When an artist commits to the project a full Erth Guide is
sent, along with branding and further details on the project.
Everyone works differently, yet feedback in the form of rough
sketches, photography and paint over details are crucial in
aiding other artists in refining the ideas and pushing their
ability even further.

Lars Rasmussen’s design of the Umah began life as a
digital painting, closely resembling the study of a horse.
LR: I immediately threw myself at the
Umah. Horses just scream adventure and freedom, and when I
read about their mutation, or evolution, I was hooked.
I don’t think I have ever drawn a horse - so I started
my research looking up horse anatomy along with pictures of
buffalos, to try and make a believable fusion between a very
muscular front and the lower back. How can this look good
without becoming ridiculous and cartoony? The third thing
I used as reference was motorcycles - choppers to be exact.
They are - like the horse, synonymous with freedom and adventure,
and have the same skewed triangular shape that I wanted for
the Umah.
I put Harley Davidson and The Marlboro Man on the
DVD and referenced Harley’s awesome bike - which is
in fact an ‘Evolution’ hehe - It was perfect.
I picture the missionary Rojin as having a nomadic aspect,
which fit perfectly with the tough, lone biker stereotype.
At this point I decided to have Rich look at it, to see if
my initial idea was headed in the right direction.

The first draft is emailed to Richard where detailed feedback
is supplied.
RJ: The first draft was a beautiful painting,
but Lars' depiction was simply just a horse with a sloped
back. I tend to annotate and scribble over the paintings,
manipulating certain areas in terms of scale. Here, the head
was made larger and a rough sketch placed over the legs to
suggest something more feline and powerful. I always feel
a tad guilty scribbling over someone elses work - fortunately
artists on board relish it. I don't want to do a George Lucas
and simply stamp it 'Yes' or 'No' - I'm not a kid in a candy
store, I need to be constructive.

LR: Rich wanted the Umah to be more powerful
with more flexible cat-like legs and paws that could climb
mountains - It had to look as if it could stand up for itself,
but at the same time have the kind mentality of a loyal steed.
I therefore reworked the face - giving it a more imposing
yet sympathetic expression. We decided that although the Erth
Guide called for longer fur, obscuring the muscles would
be a shame. This resulted in a mane - and as the horse’s
tail didn’t really work with the feline hind legs, I
gave him a lion-style tail.
Rich and I were pretty happy with the result, but after looking
at it for a day, we both agreed that something was wrong.
The horse was gone, and what we were looking at was a huge
hyena.

The thick fur had to go, and I brought back the traditional
mane. Rich suggested bringing the horse’s tail back,
but in a platted version like you see in show jumping; the
platting subtly referencing the Rojin symbol. The horse was
back, and the anatomy was now pretty much in place.
Richard
is a stickler for details; symbolism being the key to all
of the artwork developed.
RJ: This is the Graphic Designer in
me. It’s very important that the world is believable
and has a sense of culture and history. The symbols of both
the Rojin and the Newtonians must look as though they have
been embraced and shaped through the centuries. With this
in mind, it is incorporated into architecture, clothing and
even weaponry.
Lars has completely understood and embraced this; the
usage of the Rojin figure of eight symbol has been wonderfully
executed in the braiding, stirrup and saddle, to name a few
details. The Art Direction process can be as simple as suggesting
to plat a tail, resembling the figure of eight or carve into
the armour with subtle motifs. These details help you imagine
the Rojin going about their everyday lives, passing their
time with cultural activities.
After the feedback and further suggestions on developing the
armour, Lars’ final design shows the Umah kitted out
for its trek across Erth and potential battle.

LR: The armour had to reflect the mentality
of the Rojin, and the close relationship between rider and
steed. Although skeletal armour might bring out some barbaric
associations, the Rojin’s motives would be entirely
different. Like most native cultures, they would respect the
land and life, and use as much as they could from the animals
they had killed - letting nothing go to waste. This creates
a contrast to the polluting Newtonians - both in mentality
and appearance.

So this is how it came out. But this is just one Umah - the
appearance and armour can of course vary from animal to animal.
And as the artwork for Erth keeps evolving, I’m sure
the Umah will too. Some Umahs might have adapted to other
parts of Erth - cold, heat, pollution - what does an Umah
gasmask look like? I can vividly imagine this animal carrying
it’s rider across the barren planes of Erth, or engaging
in brutal battle - but nothing is final. I hope other artists
will take on the Umah and develop it further.
You can view the full size image of the Umah in Lars'
Gallery and the Creatures Gallery.
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